Reflection
on Live Event
By Vergil DAI
The event
management students in the University of Huddersfield has organized variety of fundraising
events during February and March. As an event management student, I also
organized an event named ‘Brain Crash’ with teammates. Meanwhile, I participants
in a large amount of events that completed by other groups. In order to improve
the performance of future events, I will compare the brand experience in some
of the events that I attended.
Brakus (2009)
define brand experience as the subjective, internal and behavioral consumer
responses towards the experience of interacting with brands. In this case,
brand experience means the experience of an event in before the event period, during
the event period and after the event period. Also can be regard as promise,
deliver and delight.
As for the brand
experience before the event, ‘Creative Arts Fair’ did a good job. They gave out
paper crane, paper butterflies and paper heart when they promote in student
union. These can give people an intuitionistic feeling of the event. Also free
gifts can build a good brand image and attract people to attend the event. Meanwhile
‘Health and Wellbeing Event’ made the good use of their fliers to provide
special event experience before the event. The group used the reverse side of
flyers to be a healthy one week plan sheet. People could tick in the table when
they complete the tasks, and they can share the result and exchange ideas with
others.
As for brand
experience during the event, four dimensions theory is helpful to analyze,
which include sensory, affective, behavioral and affective. ‘Faceless’ can be a
good example provide nice sensory experience. It was an event full of color and
light. Participants can make their own masks with luminescent pigments. Then
they can move to another dark room with UV light to dance and make Light
painting photography. This event bring a strong and memorable experience of
sight sense.
‘Battle of Bands Huddersfield’ is an event that create affective
brand experience. Because ‘Battle of Bands Huddersfield’ co-operated with a local
bar and several bands. The hot music and alcohol bring participants strong
emotion of excited and high.
‘Brain Crash’ did well in create behavioral and
intellectual experience. There were many types of interactive intelligent toys
in the event. People can pick which they like to play with. ‘Brain Crash’ also
include two competition at the central stage of Sudoku and Rubik Cube during
the event. Participants can take part in the competition to win the prize.
Meantime with the help from volunteers and videos on IPads on the table,
clients can learn how to solve the games and a little history of the game.
As for brand
experience after the event, ‘HudDance’ can be the best example. ‘HudDance’ keep
post news, videos, pictures on Facebook after the event for a long period of
time as delight process. It can make customers to feel highly involved in the
event experience. As a result they will be more possible to come to the event
again.
The major
part of the event is experience. Therefore providing a good brand experience
through all of the period in the event is very important. Marketers need to
learn to understand what customers want from the experience, and use proper methodology
to improve the brand experience.
- Brakus, J. J., Schmitt, B. H., & Zarantonello, L. (2009). Brand experience: What is it? how is it measured? does it affect loyalty? Journal of Marketing, 73(3), 52-68.
I really agree with your comments on the birds of Arts Fair! It's really creative when I first saw them. And Thanks for your positive comment on the flyer I designed for Health and Wellbeing Event. I'm really excited to read that someone accept my work! An event can be an special experience, to get people engage more with it could make events be more successful.
ReplyDeletei really impress on the brain crash event, even i am not the brilliant one.
ReplyDelete